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【Color & Appearance】
Actual color may vary slightly from the photos due to screen settings, lighting, or production batch differences.
【Size Note】
Please refer to the size chart in the listing images and/or listing description before purchasing, as sizing may differ slightly from your local standards (cm-based measurements).
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[Clear sound quality focused on "clarity" and "ease of listening"] In "VR2000 for Gaming," we particularly focused on the insights into distance perception in spatial acoustics gained from this research, and further incorporated insights gained from final's ongoing research on timbre reproduction in headphones and earphones, with the aim of making object sounds included in game sounds easier to hear. As a result, "VR2000 for Gaming" is based on the spatial acoustic characteristics of "VR3000 for Gaming," but makes it easier to "quickly react to trigger sounds" which is required in gameplay.
[Equipped with the "f-Core DU" driver unit] We have developed a completely new 6mmφ dynamic driver unit, the "f-Core DU," by redesigning all driver components, including the diaphragm, voice coil, magnet, magnetic circuit, and adhesives for each part, as well as the production equipment. The driver front housing is made of brass, which is less susceptible to magnetic force than ordinary aluminum and has a higher specific gravity. To improve the time response performance of the diaphragm, the voice coil uses ultra-fine 30μ CCAW and the movable parts are made as light as possible by assembling them with minimal adhesive. Furthermore, the diaphragm is carefully pressed in small batches of about 1/3 the usual amount to minimize pressure unevenness and achieve a uniform diaphragm without distortion.
[Unified in the new "DARK OLIVE" color] This is a rare colored product from final, with the housing, eartips, case, and ear hook all unified in the "DARK OLIVE" color. It's a cool, eye-catching color scheme, yet it's also a playful item.
[A Fit Like It Was Customized] The "VR2000 for Gaming" builds upon the housing design, which is the optimal solution for IEMs established during the development of the "B series," to achieve an even better fit. Whether or not earphones fit well is determined by the amount of pressure they cause. While methods that rely on the resilience of silicone, such as those that claim to be ergonomic and use organic shapes, may seem correct at first glance, they constantly put pressure on the ear, putting strain on the ear without you realizing it and causing fatigue to accumulate. Compared to organic shapes that make contact with the ear over a large surface area, we aimed for a fit without pressure by using a shape that limits the contact area. The housing of the "VR2000 for Gaming" provides a stable fit by being held at three points. These are one point in the pink area (ear pocket) in the diagram below, one point in the green area (eartip), and one point in the blue area (tragus), for a total of three points. Therefore, it fits most people's ears. When there is no pressure at any of the contact points, you will feel that earphones can be this comfortable, with an excellent fit that feels like it was customized.